And other things I'm proud of.
ARIS's current bi-liquid rocketry project. Iterating on HERMES and targeting 9 km at EuRoC 2026.
ARIS's first bi-liquid rocket, combining a cryogenic 5 kN EthaLOx engine and guided recovery for a 9 km campaign at EuRoC 2025.
Autonomous guided parafoil recovery on a solid-motor sounding rocket. World first in student rocketry.
Mobile fully automated azimuth-mounted telescope for tracking satellites, with a 16-inch mirror.
International STEM competition focused on the design, analysis, and racing of miniature Formula 1 cars.
National programming competition centered on general game-playing agents applied to board games.
I believe software is more useful when it's shared and can be built on.
Rust API for the PX4 EKF2 state estimator core
Primitive for dispatching work from an async context to a dedicated runner
no_std drivers for MS56xx series barometric pressure sensors
Small 2D Java/LWJGL game engine built from scratch
async embedded-hal driver for the W25Q256JV flash memory